The Cyberdemon has a chance to be replaced with the Sabaoth. ![]() The Lost Mission's Guardian of Hell replaces the Spidermastermind. They throw seeking spike balls and spawn Trites, smaller spider-like demons. Still a big spider, but different in fighting style. Barons of Hell are replaced with Brusiers or, with a rare chance, one of the Hellhunter bosses. To the ground and can be destroyed by shooting at them. Revenant's seeking missiles are now fired in pairs, but they now slowly fall Pinky demons can be randomly replaced with other melee demons and zombies. Imps now perform leaping attacks or heavier fireballs when in medium range. Zombiemen are slower but have increased health with ZSecs mixed in, with increased tactics but more manageable hit points. Blood now splats on the floor and fades away. Special thanks to the work of many members of theĭoom community! (see credits) Some features are: Sprites were chosen to be in aĬlassic Doom style. Nearly every Doom 3 enemy makes an appearance (over 35 enemies). Your health degenerates and healing kits are now small bonuses, but you start off with either the soul cube or artifact. Added features to the Nightmare skill level, based off Doom 3. Doom 3 style hud by Blux001, with edits to include weapon icons and flashlight. For more QOL some weapons can be zoomed or have different fire modesĪnd you can perform a quick-kick attack (user 1) at any time if you like. ![]() Friendly sentry bots can replace blurspheres, press 'use' to activate them. The Soul Cube or The Artifact can replace the Megasphere or Soulsphere. Grenades that behave similar to Doom 3, don't overcook them! The BFG charges up for stronger blasts, be careful you don't overload it! Plasma rifle projectiles are a bit faster and stronger. The chaingun is faster and more powerful but must wind-up to fire. Shotguns are stronger but have a wider spread. Weapons use the classic Doom ammo types, an optional patch is included that gives weapons new ammo types based on Doom 3 Most of the weapons will deal more damage than their classic versions. Hitscans have tracers and sounds for hitting either flesh or walls and fly-by. All guns have clips that must be reloaded, powered by RRWM reloading system. Weapons are based off the Doom 3 arsenal. ![]() This mod aims to mix the gameplay of classic Doom with the semi-real themesįrom Doom 3.
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